Enabling网页计数器

网页计数器  时间:2021-04-12  阅读:()
NetworkGameResearch–IntroductionandCounter-strikeAnalysisMarkClaypoolOutlineOverviewofNetworkGamesNetGamesConferenceResearchIssuesAnalysisCounter-strikeOurResultsWhyStudyGamesRapidlyincreasinginpopularityForresterResearch:18millionon-linein2001Consoleson-linePlaystation2on-line(9/2002)XboxLive(12/2002)CellphonesDoomport(Nokia)DesignnetworkstobetteraccommodatetrafficGameTypesFirstPersonShootersDoom,Quake,Counter-strike,…MassiveMulti-PlayerOnlineRolePlayingEverquest,EarthandBeyond,…Real-TimeStrategyWarcraft,Starcraft…OtherMisc–notanygenreaboveExample:Diablo2,Racing,…Non-networkedExample:ThiefMultiplayer,butrelaxedrealtimeExample:Chess,BridgeNet-Games-WorkshoponNetworkandSystemSupportforGamesFirstwas2002inBraunschweig,Germanyhttp://wwwmc.
tm.
uni-karlsruhe.
de/netgames2002/SecondisinRedwoodCity,Californiahttp://confman.
eecs.
umich.
edu/netgames2003/Sponsoredby:ACMElectronicArtsMicrosoftNet-GamesProgramCommitteeSugihJamin,UniversityofMichigan(Chair)MostafaAmmar,GeorgiaInstituteofTechnologyGrenvilleArmitage,SwinburneUniversityofTechnologyJohnBuchanan,ElectronicArtsJonCrowcroft,UniversityofCambridgeChristopheDiot,SprintlabsWu-changFeng,OregonHealthandScienceUniversityCarstenGriwodz,UniversityofOsloJimKurose,UMassatAmherstJohnLaird,UniversityofMichiganBrianNeilLevine,UMassatAmherstMartinMauve,UniversityofMannheimHiroyukiMorikawa,UniversityofTokyoDanRubenstein,ColumbiaUniversitySrinivasanSeshan,CarnegieMellonUniversityWilsonYuen,CityUniversityofHongKongLarsWolf,TUBraunschweigNet-GamesTopicsMulti-playergamearchitecturesandplatformsPreventionanddetectionofcheatingGamesonmobileandresource-scarcedevicesAIandtechniquesforlatencyhidingModeling,usagestudies,andcharacterizationEnablingprotocolsfornetworkedgamesSystemssupportforauthenticationandaccountingPutresearchissueshereProvisioningOn-lineGames:ATrafficAnalysisofaBusyCounter-StrikeServerWu-changFeng,FrancisChang,Wu-chiFeng,JonathanWalpoleGoalUnderstandtheresourcerequirementsofapopularon-lineFPS(first-personshooter)gameWhyFPSWhilethereareothergametypes…Gamingtrafficdominatedbyfirst-personshootergenre(FPS)[McCreary00]NetworkedFPSlineageDoomDoomIIQuake+QuakeWorldvariants+TeamFortress+CapturetheFlagQuakeII+SoldierofFortune+HereticIIQuakeIIIArena+MedalofHonorAlliedAssault+ReturntoCastleWolfenstein+SoldierofFortune2+JediKnightIIDoomIIIHalf-Life+Counter-Strike+DayofDefeat+UrbanTerror+TeamFortressClassic+TeamFortress2UnrealUnrealTournamentUnrealTournament2003+America'sArmy:Operations8oftop10gamesderivedfromoneoftwolineagesAboutthegame.
.
.
Half-LifemodificationTwosquadsofplayerscompetinginroundslastingseveralminutesRoundsplayedonmapsthatarerotatedovertimeEachserversupportsupto32playersWhatisCounter-strike(CS)WhatisCounter-strike(CS)WhatisCounter-strike(CS)Aboutthegame.
.
.
CentralizedserverimplementationClientsupdateserverwithactionsfromplayersServermaintainsglobalinformationanddeterminesgamestateServerbroadcastsresultstoeachclientSourcesofnetworktrafficReal-timeactionandcoordinateinformationBroadcastin-gametextmessagingBroadcastin-gamevoicemessagingCustomizedsprayimagesfromplayersCustomizedsoundsandentiremapsfromserverWhyCSWhyCSTheTracecs.
mshmro.
com(129.
95.
50.
147)Dedicated1.
8GHzPentium4LinuxserverOC-370,000+uniqueplayers(WonIDs)overlast4monthsOneweekinduration4/11–4/18500millionpackets16,000+sessionsfrom5800+differentplayersAweekinthelife.
.
.
Variancetimeplot(Normalizedtobaseintervalof10ms)Lessvariance<50msRemainsto30minDecreasesabove30minDiggingdeeperIntervalsize=10msIntervalsize=50msPeriodicserverburstsevery50msGamemustsupporthighinteractivityGamelogicrequirespredictableupdatestoperformlagcompensationDiggingdeeperLowutilizationevery30minutesServerconfiguredtochangemapsevery30minutesTrafficevenlypeggedotherwise.
.
.
.
Intervalsize=1secIntervalsize=30minFindingthesourceofpredictabilityGamesmustbefairacrossallmediums(i.
e.
56kers)Aggregatepredictabilitydueto"saturationofthenarrowestlast-milelink"PacketsizesSupportingnarrowlast-milelinkswithahighdegreeofinteractivityrequiressmallpacketsClientssendsmallsingleupdatesServersaggregateandbroadcastlargerglobalupdatesImplicationsRouters,firewalls,etc.
mustbedesignedtohandlelargeburstsatmillisecondlevelsGamerequirementsdonotallowforlossordelay(lag)Shouldnotbeprovisionedassumingalargeaveragepacketsize[Partridge98]Iftherearebuffersanywhere,theymust.
.
.
UseECN(no,doesn'tuseTCP)Beshort(i.
e.
nothaveabandwidth-delayproductofbuffering)EmployanAQMthatworkswithshortqueuesRate-basednotQueue-basedImplicationsISPs,gameservicesMustexamine"lookup"utilizationinadditiontolinkutilizationConcentrateddeploymentsofgameserversmaybeproblematicLargeserverfarmsinasingleco-loAmerica'sArmy,UT2K3,XboxOn-goingworkOtherpiecesintheprovisioningpuzzleAggregateplayerpopulationsGeographicdistributionsofplayersovertime(IP2Geo)ImpactonrouteandpacketclassificationcachingOtherFPSgamesHL-based:DayofDefeatUT-based:UnrealTournament2003,America'sArmyQuake-based:MedalofHonor:AlliedAssaultResultsapplyacrossotherFPSgamesandcorroboratedbyotherstudiesFutureworkGamesaspassivemeasurementinfrastructureOnlywidespreadapplicationwithcontinuousin-bandpinginformationbeingdelivered(measurementforfree)"Pingtimes"ofallclientsbroadcasttoallotherclientsevery2-3seconds20,000+servers,millionsofclientsGamesasactivemeasurementinfrastructureThrivingFPSmodcommunityandtoolsServermodifications[Armitage01]OthergametypesSomeNet-GamesResearchatWPIMarkClaypool,DavidLaPoint,andJoshWinslow.
"NetworkAnalysisofCounter-strikeandStarcraft",InProceedingsofthe22ndIEEEInternationalPerformance,Computing,andCommunicationsConference(IPCCC),Phoenix,Arizona,USA,April2003.
Onlineat:http://www.
cs.
wpi.
edu/~claypool/papers/net-game/ComparedFPS(Counter-strike)withRTS(Starcraft)SmallernumberoftracesControlledsetofusersOurResultsConfirmspacketsizesforCounter-strikeStarcraftresults:PacketssmallerLinearincreasewithnumberofplayersStarcrafttrafficmuchsmoother(bandwidthusage)thanCounter-strikeCounter-strikeburstyduring'fire-fights'(PEDStalklater)NetworkGameResearch–IntroductionandCounter-strikeAnalaysisMarkClaypool

Megalayer(48元)新增 美国CN2优化线路特价服务器和VPS方案

Megalayer 商家算是新晋的服务商,商家才开始的时候主要是以香港、美国独立服务器。后来有新增菲律宾机房,包括有VPS云服务器、独立服务器、站群服务器等产品。线路上有CN2优化带宽、全向带宽和国际带宽,这里有看到商家的特价方案有增加至9个,之前是四个的。在这篇文章中,我来整理看看。第一、香港服务器系列这里香港服务器会根据带宽的不同区别。我这里将香港机房的都整理到一个系列里。核心内存硬盘IP带宽...

Spinservers:美国独立服务器(圣何塞),$111/月

spinservers是Majestic Hosting Solutions,LLC旗下站点,主营美国独立服务器租用和Hybrid Dedicated等,spinservers这次提供的大硬盘、大内存服务器很多人很喜欢。TheServerStore自1994年以来,它是一家成熟的企业 IT 设备供应商,专门从事二手服务器和工作站业务,在德克萨斯州拥有40,000 平方英尺的仓库,库存中始终有数千台...

PQ.hosting:香港HE/乌克兰/俄罗斯/荷兰/摩尔多瓦/德国/斯洛伐克/捷克vps,2核/2GB内存/30GB NVMe空间,€3/月

PQ.hosting怎么样?PQ.hosting是一家俄罗斯商家,正规公司,主要提供KVM VPS和独立服务器,VPS数据中心有香港HE、俄罗斯莫斯科DataPro、乌克兰VOLIA、拉脱维亚、荷兰Serverius、摩尔多瓦Alexhost、德国等。部分配置有变化,同时开通Paypal付款。香港、乌克兰、德国、斯洛伐克、捷克等为NVMe硬盘。香港为HE线路,三网绕美(不太建议香港)。免费支持wi...

网页计数器为你推荐
phpweb破解怎样破解握手包开启javascript电脑怎样开启javascript?????????要步骤!!!!!!?!全国企业信息查询全国企业信用信息公示系统查询入口 及操作说明哪里有?支付宝调整还款日月底30号用花呗到时候下个月什么时候还款?X1080012高等数学Ⅱ课程教学大纲连接cuteftp开心001开心001与开心网怎么不一样,哪个是真的?地址栏图标网站添加地址栏图标代码怎么写?地址栏图标电脑地址栏上的所有图标怎么找?开源网店系统国内有哪些好的java开源电子商城系统
shopex虚拟主机 厦门域名注册 com域名价格 vps是什么 中文域名申请 网通代理服务器 牛人与腾讯客服对话 京东商城双十一活动 腾讯云分析 165邮箱 新天域互联 流量计费 支持外链的相册 上海联通宽带测速 789电视剧 免费mysql数据库 smtp虚拟服务器 免费asp空间申请 ncp是什么 WHMCS 更多