griefingpunkbuster

punkbuster  时间:2021-01-31  阅读:()
BOOM!
HEADSHOT!
or…CheatingandSubliminalExploitationinCombatSimulationsandOnlineGamingMikeBondComputerSecurityGroup,UniversityofCambridgeCL,1stJun07(firstpresentedSecurityandProtectionofInformation2007,Brno)TalkOverviewOnlineGamesandCombatSimsWhySecurityMattersinGamingTactics&SecurityTaxonomyExistingKnowledgeSurvey–Unintentionalglitches–Glitches,exploits,cheatsNewTopic:SubliminalExploitsStudyingOnlineGamingGamesandCombatSimsMulti-player,online,team-basedcombatCounterstrike(Valve,Half-LifeMod)Battlefield2(EADice)JointOperations(Novalogic)America'sArmy(USDOD)OperationFlashpoint(BIS)ArmedAssault(BIS)Morerealistic(approximately)JointOperationsJointOperations(2)ArmedAssaultArmedAssault(2)ArcadeversusTacticalTacticalShooters–Worldsimulationmoreaccurate:players,scale,weather,tides–Notaboutwhoshootsfirst,butwhoseeswhofirst.
–No(accurate)firingonthemove–Realisticdamage(oneshotcankill,immobilising/debilitatingwounds)–Valueoflifegreater(norespawn/revival)–MobilityandlogisticsasimportantascombatOverallgoal:successinatacticalshooterreliesonrealworldtactics,notgamemechanicsArcadeversusTactical(2)ArcadeversusTactical(3)FirstPerson3DSelfModelsEntertainmentApplicationsSingle-playerstorydrivenSingle-playerarcadeMulti-playerarcade–humansarejustusedasbetterAIMulti-playerteam-based–playersenjoy+benefitfromgroupingtogether–longtermgroupingsform,leaguesetc.
–8v8upto75v75MilitaryApplicationsRole-playingScenariosandTutoring–Remoteinternetsessionswithin-the-fieldexpertstrainingrecruitsbeforefirstdeploymentCombattacticstrainingLogisticstrainingPublicRelations&Recruiting(America'sArmy)GeneralMentalFitness–DecisionMaking,Reactions,ConcentrationRemoteDroneTrainingWhyCheatingMatterstoGamersOnlinegamingisasport–Everyonedeservesafairchance,alevelplayingfield–cheatingdestroysthisPeopledon'tenjoyanunfairfight–Mis-matchedboxers=nofunTheperceptionofunfairness/cheatingalsodestroysenjoymentIfgamersdon'tenjoyit,theydon'tstayplaying=noexpansionpacksold=nomonthlysubscriptionpaidin(MMOGs)CouldCheatingMattertotheMilitaryLearningtheWrongLessons–Diagnosed(OK…redesignthetrainingtoavoidthosescenarios)–Undiagnosed(Untold,unmeasureddamage!
)NegativePRImage–America'sArmyspreading"USmilitaryvalues"suchascheating/griefing/abuseTacticsandSecurityTaxonomyWe'lllookat–UnintentionalGlitches&Anomalies–DeliberateGlitches&Exploits–GoodOldFashionedCheats–SubliminalExploits/Neo-TacticsMilitaryTacticsSubliminalExploitsAkaNeo-TacticsGame-WorldTacticsExploitsCheatsRealityFantasyGlitchesUnintentionalGlitchesandAnomalies-spoilimmersion/fairness-inspiremaliciousglitchesMulti-ResolutionLandscapeMulti-ResolutionLandscape(2)InvisibilityGlitchesStaleDataDeliberateGlitchesandExploits-areconsideredcheating-spoilthegameformostplayersGamePhysicsExploits"LeanLeftGlitch""LeanLeftGlitch"(2)TeamExploitsCrossCaptureTrick.
InAdvanceandSecure,twoteamseachtrytocaptureeachother'sbasesimultaneously3menfromredteamandblueteameachentereachother'szonesatpreciselythesametimeTotalreds:6menTotalblues:6menTeamExploits(2)CrossCaptureTrick.
InAdvanceandSecure,twoteamseachtrytocaptureeachother'sbasesimultaneouslyRateofcapturerelatedtoratioofredsvsbluesproportionofteaminzoneTotalreds:6menTotalblues:6menRedsinzone:50%Bluesinzone:50%TeamExploits(3)CrossCaptureTrick.
InAdvanceandSecure,twoteamseachtrytocaptureeachother'sbasesimultaneouslyRateofcaptureproportionaltoratioofredsvsbluesproportionofteaminzoneTotalreds:6menTotalblues:4menRedsinzone:50%Bluesinzone:75%2guysquitOtherExploitsGlitchingthroughWalls.
Driveavehiclerightuptoawall,hitthekeytodisemark.
Youappearthefarsideofwall.
"DolphinDiving".
Constantlychangepostureasyoumove.
Bulletspreadiscalculatedbasedonposture,butthereisnospreadatallduringposturechange.
CardefaultpassengerexitpointsdefaultpassengerexitpointsGoodOld-FashionedCheating-usesspecialsoftware-canbefoughtwithAV-styletools"WallHacks"SubliminalExploitsaka.
"Neo-Tactics"-exploitemergentgameproperties-areusedunwittinglybyplayers-aremistakenforcheating-are"mistaken"forgenius-matterjustasmuchascheatingRelatedWorkonNetworkFactorsversusPerformanceM.
Dick,O.
Wellnitz,L.
Wolf"AnalysisofFactorsAffectingPlayers.
PerformanceandPerceptioninMultiplayerGames",http://www.
research.
ibm.
com/netgames2005/papers/dick.
pdf,NETGAMES2005G.
Armitage,"SensitivityofQuake3PlayerstoNetworkLatency",Postersession,SIGCOMMInternetMeasurementWorkshop,SanFrancisco,Nov2001S.
Zander,G.
Armitage,"EmpiricallyMeasuringtheQoSSensitivityofInteractiveOnlineGamePlayers",ProcAustralianTelecommunicationsNetworksandApplicationsConference(ATNAC2004),Sydney,December2004UbicomInc,"OPScore:AMetricforPlayabilityofOnlineGameswithNetworkImpairments",http://gamer.
ubicom.
com/pdfs/whitepapers/IP3K-DWP-OPSCORE-10.
pdfY.
W.
Bernier,"LatencyCompensatingMethodsinClient/ServerIn-gameProtocolDesignandOptimization",ValveIncFirstShooterAdvantage1.
SoldiersA&Bfaceoff,withasmokescreenbetweenthem.
2.
Whenthesmokeclears,eachseestheotherandopensfire3.
Bothplayershaveequalreactiontimes,butdifferentconnectionlatenciesSoldierAServerSoldierBHumanreactiontimeHumanreactiontimeSmokeclears150mslatency50mslatencyResult:Bwins(statistically)FirstShooterDebunkedIntacticalshooters,peoplerarelyreacttoacentralsynchronisedevent.
Instead,oneplayercausestheevent.
SoldierAServerSoldierBHumanreactiontimeHumanreactiontimeSmokeclears150mslatency50mslatencyResult:Bwins(statistically)FirstMoverAdvantageAandBfaceoffaroundacornerBstaysstill,AadvancesAgets"clientpredictionbenefit"–hestartstomoveassoonashepushesforwardkeyAseesBfirstAhasaworsepingthanBA'sfiringinstructionstakelongerthanB'sButA'svisualadvantageoutweighthisAwins(statistically)ABAlatency:150msServerproctime:25msBlatency:50msClienttemporalbuffering:200msBseesAafter150+25+50+200=425msAseesBinstantly,canshootafter150msFirstMoverAdvantage(2)SoldierAServerSoldierBHumanreactiontimeAstartstomove50mslatency150mslatencyResult:Awins(statistically)AseesBAfiresonBFrameroundingTemporalBuffering(200ms)BseesAHumanreactiontimeBfiresonA50mslatency150mslatencyAstartstomoveSemi-AutoAdvantageAutoFireVectorAutoFireVectorAutoFireVectorCableModemPacketBufferAutoFireVectorAutoFireVectorAutoFireVectorAuto-fireisavector…spread3bulletsalongapathbetweenA->Bat0.
3secondintervalsResult:Packetstaketimetoexecute,cannotbecompressedTimeUDPpacketBulletshotSemi-AutoAdvantage(2)SCableModemPacketBufferTimeSSSSSSSSSSSSSSSSSSemi-autoisapoint…fireonebulletatpointA,instantlyResult:Packetscanbeactedoninstantly,socompressduringmodembufferingunderlaggyconditions(whenbufferfull)UDPpacketBulletshotQuantisedApproachAdvantageIncomingJetAIncomingJetBIncomingJetCMoral:AttackfromthepointsofthecompassDefenderDefender1.
JetApproaches2.
Defenderhearsjetwhenitentersrange3.
DefenderaimsandfiresstingerWheredidallthescreenshotsgoThisstuffisusuallytoosubtletophotographIfitwasobvious,itwouldalreadybewellunderstoodDoesindustryknowaboutitDoesitactuallyexistCoveringFireAdvantageLightningAdvantageLightningAdvantage(2)LightningAdvantage(3)StudyingOnlineGamingIshardIt'stherealworldoutthere–youcan'tjusthitpause–recruiting64playerswhowilldowhatthey'retold–youneedaccesstoexperiencedplayersnotnovices–youneedrealisticnetworkconditions(cablemodemsnotacademicnetworklinks)Thecommunitydoesn'twelcomediscussionofcheatingmethods(gamedevdriventaboo)Liveexperimentsmayfallfoulofanti-cheatingdetectionsoftware(Punkbuster)GettingtheNetCodeGamedevelopersarelegendarilysecretive.
Theyworkfor5yearsinsecretonsomegame.
NetCodeisagamesdev'scrownjewels…it'sthecoreIPabouthowacompanymakestheirgameplayableThereareoneortwoopensourcenetcodestacks.
ButyouneeditforTacticalShooters,notforarcade.
Theyworktotallydifferently(movementspeedrangeisanorderofmagnitudelarger)NovalogicneverevendebuggedtheirownNetCodeproperlyafterintroducingapatchwithnewvehicles(motorbikes/choppers)Butno…Ihaven'ttriedaskinganyway.
IprobablyshouldMyTestingConfigurationServer+ClientClient"PlayandServe"TrafficShaperBandwidthLimitsUpstreamLatencyDownstreamLatencyPacketLossExperiment1:800msupstream(clienttoserver)delayexposesfirstMoveradvantagetohumaneyeBetterConfigurationServer+ClientClientA"PlayandServe"TrafficShaperTrafficShaperTrafficShaperClientBTheInternetI/O,networkandvideorecordingOtherclientsConclusionsTheonlineworldisaverydifferentplacetoreality,strangeandsinister–Triestodeceiveyouthatitisconsistent–Breaksthefundamentalassumptionsofscience–NotevencausalityissacredIfyouopenyourmindtounderstandit,youcanmanipulateittoyouradvantage(likeNeo)Traditionalstudyofcomputergamesecurityhasfocussedoneliminatingcheating,buttheperceptionofcheatingisevenmoreimportant.
TheremaybeconsequencesformilitaryuseIsariperesearcharea(andyougettoplaygamesallday!
)MoreInformationBoom,Headshot!
http://www.
cl.
cam.
ac.
uk/~mkb23/research/Boom-Headshot.
pdf–Includesliteraturesurvey–Includesmoredetailedexplanationofgamemechanics–MoresubliminalexploitexamplesMike.
Bond@cl.
cam.
ac.
uk

wordpress公司网站模板 wordpress简洁高级通用公司主题

wordpress公司网站模板,wordpresss简洁风格的高级通用自适应网站效果,完美自适应支持多终端移动屏幕设备功能,高级可视化后台自定义管理模块+规范高效的搜索优化。wordpress公司网站模板采用标准的HTML5+CSS3语言开发,兼容当下的各种主流浏览器: IE 6+(以及类似360、遨游等基于IE内核的)、Firefox、Google Chrome、Safari、Opera等;同时...

hostkvm:7折优惠-香港VPS韩国VPS,8折优惠-日本软银、美国CN2 GIA、新加坡直连VPS

hostkvm本月对香港国际线路的VPS、韩国CN2+bgp线路的VPS正在做7折终身优惠,对日本软银线路、美国CN2 GIA线路、新加坡直连线路的VPS进行8折终身优惠促销。所有VPS从4G内存开始支持Windows系统,当然主流Linux发行版是绝对不会缺席的!官方网站:https://hostkvm.com香港国际线路、韩国,7折优惠码:2021summer日本、美国、新加坡,8折优惠码:2...

RAKsmart新年钜惠:E3服务器秒杀$30/月起,新上韩国服务器,香港/日本/美国站群服务器,VPS月付$1.99起,GPU服务器,高防服务器_vps香港

RAKsmart发布了新年钜惠活动,即日起到2月28日,商家每天推出限量服务器秒杀,美国服务器每月30美元起,新上了韩国服务器、GPU服务器、香港/日本/美国常规+站群服务器、1-10Gbps不限流量大带宽服务器等大量库存;VPS主机全场提供7折优惠码,同时针对部分特惠套餐无码直购每月仅1.99美元,支持使用PayPal或者支付宝等方式付款,有中英文网页及客服支持。爆款秒杀10台/天可选精品网/大...

punkbuster为你推荐
录屏软件哪个好有什么好用的录制屏幕的软件吗机械表和石英表哪个好手表石英和机械哪个好电陶炉和电磁炉哪个好电陶炉和电磁炉哪个好?主要是炒菜,爆炒。手机管家哪个好手机管家 用什么最好?网校哪个好请问在网校排名中,哪个网校是最好的?想找一家最好的来选择啊?雅思和托福哪个好考托福好考还是雅思好考?清理手机垃圾软件哪个好清理手机垃圾文件的软件哪个好?云盘哪个好免费的网盘哪个实用?牡丹江教育云空间登录我想知道校园云空间是用什么账号登录的?qq空间登录器怎样直接登录QQ空间
美国vps租用 万网域名查询 工信部域名备案 冰山互联 godaddy域名优惠码 info域名 青果网 最好看的qq空间 我爱水煮鱼 空间出租 免费申请个人网站 最好的qq空间 江苏双线服务器 国外视频网站有哪些 移动服务器托管 万网空间管理 电信网络测速器 德隆中文网 lamp怎么读 测速电信 更多