griefingpunkbuster

punkbuster  时间:2021-01-31  阅读:()
BOOM!
HEADSHOT!
or…CheatingandSubliminalExploitationinCombatSimulationsandOnlineGamingMikeBondComputerSecurityGroup,UniversityofCambridgeCL,1stJun07(firstpresentedSecurityandProtectionofInformation2007,Brno)TalkOverviewOnlineGamesandCombatSimsWhySecurityMattersinGamingTactics&SecurityTaxonomyExistingKnowledgeSurvey–Unintentionalglitches–Glitches,exploits,cheatsNewTopic:SubliminalExploitsStudyingOnlineGamingGamesandCombatSimsMulti-player,online,team-basedcombatCounterstrike(Valve,Half-LifeMod)Battlefield2(EADice)JointOperations(Novalogic)America'sArmy(USDOD)OperationFlashpoint(BIS)ArmedAssault(BIS)Morerealistic(approximately)JointOperationsJointOperations(2)ArmedAssaultArmedAssault(2)ArcadeversusTacticalTacticalShooters–Worldsimulationmoreaccurate:players,scale,weather,tides–Notaboutwhoshootsfirst,butwhoseeswhofirst.
–No(accurate)firingonthemove–Realisticdamage(oneshotcankill,immobilising/debilitatingwounds)–Valueoflifegreater(norespawn/revival)–MobilityandlogisticsasimportantascombatOverallgoal:successinatacticalshooterreliesonrealworldtactics,notgamemechanicsArcadeversusTactical(2)ArcadeversusTactical(3)FirstPerson3DSelfModelsEntertainmentApplicationsSingle-playerstorydrivenSingle-playerarcadeMulti-playerarcade–humansarejustusedasbetterAIMulti-playerteam-based–playersenjoy+benefitfromgroupingtogether–longtermgroupingsform,leaguesetc.
–8v8upto75v75MilitaryApplicationsRole-playingScenariosandTutoring–Remoteinternetsessionswithin-the-fieldexpertstrainingrecruitsbeforefirstdeploymentCombattacticstrainingLogisticstrainingPublicRelations&Recruiting(America'sArmy)GeneralMentalFitness–DecisionMaking,Reactions,ConcentrationRemoteDroneTrainingWhyCheatingMatterstoGamersOnlinegamingisasport–Everyonedeservesafairchance,alevelplayingfield–cheatingdestroysthisPeopledon'tenjoyanunfairfight–Mis-matchedboxers=nofunTheperceptionofunfairness/cheatingalsodestroysenjoymentIfgamersdon'tenjoyit,theydon'tstayplaying=noexpansionpacksold=nomonthlysubscriptionpaidin(MMOGs)CouldCheatingMattertotheMilitaryLearningtheWrongLessons–Diagnosed(OK…redesignthetrainingtoavoidthosescenarios)–Undiagnosed(Untold,unmeasureddamage!
)NegativePRImage–America'sArmyspreading"USmilitaryvalues"suchascheating/griefing/abuseTacticsandSecurityTaxonomyWe'lllookat–UnintentionalGlitches&Anomalies–DeliberateGlitches&Exploits–GoodOldFashionedCheats–SubliminalExploits/Neo-TacticsMilitaryTacticsSubliminalExploitsAkaNeo-TacticsGame-WorldTacticsExploitsCheatsRealityFantasyGlitchesUnintentionalGlitchesandAnomalies-spoilimmersion/fairness-inspiremaliciousglitchesMulti-ResolutionLandscapeMulti-ResolutionLandscape(2)InvisibilityGlitchesStaleDataDeliberateGlitchesandExploits-areconsideredcheating-spoilthegameformostplayersGamePhysicsExploits"LeanLeftGlitch""LeanLeftGlitch"(2)TeamExploitsCrossCaptureTrick.
InAdvanceandSecure,twoteamseachtrytocaptureeachother'sbasesimultaneously3menfromredteamandblueteameachentereachother'szonesatpreciselythesametimeTotalreds:6menTotalblues:6menTeamExploits(2)CrossCaptureTrick.
InAdvanceandSecure,twoteamseachtrytocaptureeachother'sbasesimultaneouslyRateofcapturerelatedtoratioofredsvsbluesproportionofteaminzoneTotalreds:6menTotalblues:6menRedsinzone:50%Bluesinzone:50%TeamExploits(3)CrossCaptureTrick.
InAdvanceandSecure,twoteamseachtrytocaptureeachother'sbasesimultaneouslyRateofcaptureproportionaltoratioofredsvsbluesproportionofteaminzoneTotalreds:6menTotalblues:4menRedsinzone:50%Bluesinzone:75%2guysquitOtherExploitsGlitchingthroughWalls.
Driveavehiclerightuptoawall,hitthekeytodisemark.
Youappearthefarsideofwall.
"DolphinDiving".
Constantlychangepostureasyoumove.
Bulletspreadiscalculatedbasedonposture,butthereisnospreadatallduringposturechange.
CardefaultpassengerexitpointsdefaultpassengerexitpointsGoodOld-FashionedCheating-usesspecialsoftware-canbefoughtwithAV-styletools"WallHacks"SubliminalExploitsaka.
"Neo-Tactics"-exploitemergentgameproperties-areusedunwittinglybyplayers-aremistakenforcheating-are"mistaken"forgenius-matterjustasmuchascheatingRelatedWorkonNetworkFactorsversusPerformanceM.
Dick,O.
Wellnitz,L.
Wolf"AnalysisofFactorsAffectingPlayers.
PerformanceandPerceptioninMultiplayerGames",http://www.
research.
ibm.
com/netgames2005/papers/dick.
pdf,NETGAMES2005G.
Armitage,"SensitivityofQuake3PlayerstoNetworkLatency",Postersession,SIGCOMMInternetMeasurementWorkshop,SanFrancisco,Nov2001S.
Zander,G.
Armitage,"EmpiricallyMeasuringtheQoSSensitivityofInteractiveOnlineGamePlayers",ProcAustralianTelecommunicationsNetworksandApplicationsConference(ATNAC2004),Sydney,December2004UbicomInc,"OPScore:AMetricforPlayabilityofOnlineGameswithNetworkImpairments",http://gamer.
ubicom.
com/pdfs/whitepapers/IP3K-DWP-OPSCORE-10.
pdfY.
W.
Bernier,"LatencyCompensatingMethodsinClient/ServerIn-gameProtocolDesignandOptimization",ValveIncFirstShooterAdvantage1.
SoldiersA&Bfaceoff,withasmokescreenbetweenthem.
2.
Whenthesmokeclears,eachseestheotherandopensfire3.
Bothplayershaveequalreactiontimes,butdifferentconnectionlatenciesSoldierAServerSoldierBHumanreactiontimeHumanreactiontimeSmokeclears150mslatency50mslatencyResult:Bwins(statistically)FirstShooterDebunkedIntacticalshooters,peoplerarelyreacttoacentralsynchronisedevent.
Instead,oneplayercausestheevent.
SoldierAServerSoldierBHumanreactiontimeHumanreactiontimeSmokeclears150mslatency50mslatencyResult:Bwins(statistically)FirstMoverAdvantageAandBfaceoffaroundacornerBstaysstill,AadvancesAgets"clientpredictionbenefit"–hestartstomoveassoonashepushesforwardkeyAseesBfirstAhasaworsepingthanBA'sfiringinstructionstakelongerthanB'sButA'svisualadvantageoutweighthisAwins(statistically)ABAlatency:150msServerproctime:25msBlatency:50msClienttemporalbuffering:200msBseesAafter150+25+50+200=425msAseesBinstantly,canshootafter150msFirstMoverAdvantage(2)SoldierAServerSoldierBHumanreactiontimeAstartstomove50mslatency150mslatencyResult:Awins(statistically)AseesBAfiresonBFrameroundingTemporalBuffering(200ms)BseesAHumanreactiontimeBfiresonA50mslatency150mslatencyAstartstomoveSemi-AutoAdvantageAutoFireVectorAutoFireVectorAutoFireVectorCableModemPacketBufferAutoFireVectorAutoFireVectorAutoFireVectorAuto-fireisavector…spread3bulletsalongapathbetweenA->Bat0.
3secondintervalsResult:Packetstaketimetoexecute,cannotbecompressedTimeUDPpacketBulletshotSemi-AutoAdvantage(2)SCableModemPacketBufferTimeSSSSSSSSSSSSSSSSSSemi-autoisapoint…fireonebulletatpointA,instantlyResult:Packetscanbeactedoninstantly,socompressduringmodembufferingunderlaggyconditions(whenbufferfull)UDPpacketBulletshotQuantisedApproachAdvantageIncomingJetAIncomingJetBIncomingJetCMoral:AttackfromthepointsofthecompassDefenderDefender1.
JetApproaches2.
Defenderhearsjetwhenitentersrange3.
DefenderaimsandfiresstingerWheredidallthescreenshotsgoThisstuffisusuallytoosubtletophotographIfitwasobvious,itwouldalreadybewellunderstoodDoesindustryknowaboutitDoesitactuallyexistCoveringFireAdvantageLightningAdvantageLightningAdvantage(2)LightningAdvantage(3)StudyingOnlineGamingIshardIt'stherealworldoutthere–youcan'tjusthitpause–recruiting64playerswhowilldowhatthey'retold–youneedaccesstoexperiencedplayersnotnovices–youneedrealisticnetworkconditions(cablemodemsnotacademicnetworklinks)Thecommunitydoesn'twelcomediscussionofcheatingmethods(gamedevdriventaboo)Liveexperimentsmayfallfoulofanti-cheatingdetectionsoftware(Punkbuster)GettingtheNetCodeGamedevelopersarelegendarilysecretive.
Theyworkfor5yearsinsecretonsomegame.
NetCodeisagamesdev'scrownjewels…it'sthecoreIPabouthowacompanymakestheirgameplayableThereareoneortwoopensourcenetcodestacks.
ButyouneeditforTacticalShooters,notforarcade.
Theyworktotallydifferently(movementspeedrangeisanorderofmagnitudelarger)NovalogicneverevendebuggedtheirownNetCodeproperlyafterintroducingapatchwithnewvehicles(motorbikes/choppers)Butno…Ihaven'ttriedaskinganyway.
IprobablyshouldMyTestingConfigurationServer+ClientClient"PlayandServe"TrafficShaperBandwidthLimitsUpstreamLatencyDownstreamLatencyPacketLossExperiment1:800msupstream(clienttoserver)delayexposesfirstMoveradvantagetohumaneyeBetterConfigurationServer+ClientClientA"PlayandServe"TrafficShaperTrafficShaperTrafficShaperClientBTheInternetI/O,networkandvideorecordingOtherclientsConclusionsTheonlineworldisaverydifferentplacetoreality,strangeandsinister–Triestodeceiveyouthatitisconsistent–Breaksthefundamentalassumptionsofscience–NotevencausalityissacredIfyouopenyourmindtounderstandit,youcanmanipulateittoyouradvantage(likeNeo)Traditionalstudyofcomputergamesecurityhasfocussedoneliminatingcheating,buttheperceptionofcheatingisevenmoreimportant.
TheremaybeconsequencesformilitaryuseIsariperesearcharea(andyougettoplaygamesallday!
)MoreInformationBoom,Headshot!
http://www.
cl.
cam.
ac.
uk/~mkb23/research/Boom-Headshot.
pdf–Includesliteraturesurvey–Includesmoredetailedexplanationofgamemechanics–MoresubliminalexploitexamplesMike.
Bond@cl.
cam.
ac.
uk

热网互联33元/月,香港/日本/洛杉矶/韩国CN2高速线路云主机

热网互联怎么样?热网互联(hotiis)是随客云计算(Suike.Cloud)成立于2009年,增值电信业务经营许可证:B1-20203716)旗下平台。热网互联云主机是CN2高速回国线路,香港/日本/洛杉矶/韩国CN2高速线路云主机,最低33元/月;热网互联国内BGP高防服务器,香港服务器,日本服务器全线活动中,大量七五折来袭!点击进入:热网互联官方网站地址热网互联香港/日本/洛杉矶/韩国cn2...

Hostiger发布哥伦布日提供VPS主机首月七折优惠 月费2.79美元

Hostiger商家我们可能以前也是有见过的,以前他们的域名是Hostigger,后来进行微调后包装成现在的。而且推出Columbus Day哥伦布日优惠活动,提供全场的VPS主机首月7折月付2.79美元起的优惠。这里我们普及一下基础知识,Columbus Day ,即为每年10月12日,是一些美洲国家的节日,纪念克里斯托弗·哥伦布在北美登陆,为美国的联邦假日。Hostiger 商家是一个成立于2...

菠萝云:带宽广州移动大带宽云广州云:广州移动8折优惠,月付39元

菠萝云国人商家,今天分享一下菠萝云的广州移动机房的套餐,广州移动机房分为NAT套餐和VDS套餐,NAT就是只给端口,共享IP,VDS有自己的独立IP,可做站,商家给的带宽起步为200M,最高给到800M,目前有一个8折的优惠,另外VDS有一个下单立减100元的活动,有需要的朋友可以看看。菠萝云优惠套餐:广州移动NAT套餐,开放100个TCP+UDP固定端口,共享IP,8折优惠码:gzydnat-8...

punkbuster为你推荐
滴滴软银合资最适合跑滴滴的是什么车?10万一下的车?免费送q币活动免费送q币送钻的活动浮动利率和固定利率哪个好房贷利率是固定的还是浮动的好?绝地求生加速器哪个好现在绝地求生哪个加速器好点?手机杀毒软件哪个好安卓手机杀毒软件哪个最好电陶炉和电磁炉哪个好电磁炉跟电陶炉哪个好加速器哪个好加速器哪个好用?雅思和托福哪个好考托福好考还是雅思好考哇?看书软件哪个好读书软件哪个好电动牙刷哪个好电动牙刷哪个牌子好?准备就买个几百块钱的?
shopex虚拟主机 个人注册域名 l5639 韩国空间 远程登陆工具 卡巴斯基永久免费版 刀片服务器是什么 腾讯实名认证中心 购买国外空间 免费asp空间 广东主机托管 ssl加速 深圳主机托管 512内存 时间服务器 防盗链 alertpay 香港打折信息 宿迁服务器托管 服务器操作系统下载 更多